语音机器人怎么调教
1. 如何把机器人声调成真人声
从现在的技术手段来说还是有困难,因为现在的声音合成技术还有缺陷没有解决关键性声带发声技术问题,所有暂时还不能调。
2. 智能家居语音机器人如何控制
语音识别是这样控制的,我公司就有这产品。
先给这个设备取个名字,取名字的时候,就内识别了你的声音,然后存储容你的指令,再接着就是把这个指令的控制信号学习进去就可以了。
你下次呼叫这个名字的时候,它就会应你,然后说你的指令,相应的信号就出去了,设备收到信号后就工作。这就是智能语音控制的方式。
有兴趣可以去了解一下“南昌智能家居智朗科技”
3. 斗鱼语音机器人怎么用
斗鱼英姬忌人,就是按照说明书上的操作,然后进行步骤去学
4. QQ群里的语音机器人要怎么弄啊
花钱下载软件,一般淘宝里面有卖。星空机器人管理
5. 怎么把人声变成机器人声音
1,搜索下载gooldwave音频工具,并进行一个正确安装。
6. vivo语音机器人怎样进入。
请问咨询的手机是什么型号的?可在待机桌面长按左菜单键调出vivoice,部分机型点击桌面的vivoice图标即可开启。可以了解一下
7. 语音机器人的技术原理有人知道吗
智能语音机器人主要是依托于AI的智能语音交互技术,从语音识别、语义理解、语音合成到自然语言生成完成一次完整的外呼工作。
8. 智能机器人小威怎么才能对话
一般机器人实现人机对话,主要是利用语音功能模块,语音功能模块分为内几大类,有语容音提取,语音识别,语音释译,语音组合,语音输出,这里面也有各种算法的组成,另外每个语音功能模块也是分几大类型的,现在有大互联网都有自已的一些数据库,这也是未来语音的核心,目前也有很多是开源,共用的数据可以使用!
9. 智能语音机器人如何使用
这个有一个网页后台,我们用的小水智能,这个东西后期需要话术录入,场景选择,话术是真人声优录制的,导入客户号码就可以自动外呼了,非常方便。
10. 如何修改语音机器人的程序
#include "bsrSD.h"
#include "robot.h"
extern void RobotSystemInit(void);
extern unsigned int IsFirstDownLoad(void);
extern void FormatFlash(void);
extern void TrainFiveCommand(void);
extern void SaveFiveCommand(unsigned int uiAddr);
extern void ImportFiveCommand(unsigned int uiAddr_Import);
extern unsigned int TrainWord(unsigned int WordID,unsigned int SndIndex);
extern void PlaySnd(unsigned int SndIndex);
extern void Robot_DanceAgain(unsigned int n);
extern void Robot_Dance(unsigned int n);
extern void Robot_Go(unsigned int n);
extern void Robot_Backup(unsigned int n);
extern void Robot_TurnLeft(unsigned int n);
extern void Robot_TurnRight(unsigned int n);
extern void Robot_HeadTurnLeft(unsigned int n);
extern void Robot_HeadTurnRight(unsigned int n);
extern void Robot_Shoot_Prepare(unsigned int n);
extern void Robot_Shoot2(unsigned int n);
extern void Robot_Shoot_Five(unsigned int n);
extern void F_FlashWrite1Word(unsigned int,unsigned int);
extern void F_FlashErase(int);
extern void Delay(unsigned int);
int main(void)
{
unsigned int uiFlagFirst; //是否为第一次下载
unsigned int uiRes; //识别结果
unsigned int uiActivated; //是否出于待命状态
unsigned int uiTimerCount; //时间是否超时
unsigned int uiBS_Team; //用于标识现在是第几组命令在内存当中
unsigned int uiKey; //存储键盘值,按下将重新训练
unsigned int uiMark=0;
RobotSystemInit();
uiActivated = 0;
uiFlagFirst = IsFirstDownLoad(); //判断是否为第一次下载程序
if(uiFlagFirst == 1)
{
FormatFlash(); //格式化需要存储命令的存储器
TrainFiveCommand(); //训练需要的五条命令(一组)
SaveFiveCommand(0xf700); //存储五条命令
PlaySnd(OK); //播放Ok,Let's go,表示一组命令存储结束
PlaySnd(LETUSGO);
TrainFiveCommand();
SaveFiveCommand(0xf900);
PlaySnd(FOLLOWME);
TrainFiveCommand();
SaveFiveCommand(0xfb00);
PlaySnd(HO);
PlaySnd(HOO);
PlaySnd(HOO);
PlaySnd(HOOO);
PlaySnd(HO);
PlaySnd(HOO);
PlaySnd(HOO);
PlaySnd(HOOO);
uiFlagFirst = 0xaaaa;
F_FlashWrite1Word(0xfd00,0xaaaa);
}
ImportFiveCommand(0xf700);
uiBS_Team = 1;
Loop:
BSR_InitRecognizer(BSR_MIC); //初始化识别器
while(1)
{
*(unsigned int *)0x7012 = 1; //清看门狗
//开始识别命令
uiRes = BSR_GetResult(); //取得识别结果
if(uiRes > 0)
{
if(uiRes == NAME_ID&&uiBS_Team!=0)
{
*(unsigned int *)0x7012 = 1;
ImportFiveCommand(0xf700);
uiActivated = 1;
uiBS_Team=0;
uiMark=1;
uiTimerCount = 0;
PlaySnd(OK); //播放应答OK
RobotSystemInit();
}
else if(uiMark)
{
uiTimerCount = 0;
switch(uiBS_Team)
{
case 0:
switch(uiRes)
{
case NAME_ID: //杰克
//播放Ok,Les's go,Yeah
PlaySnd(HO);
PlaySnd(OK);
goto Loop;
break;
case Command_One_ID: //开始
//导入第二组命令,修改uiBS_Team为1,播放Wo,Ho,Hoo,Hooo,跳出循环
ImportFiveCommand(0xf900);
uiBS_Team = 1;
PlaySnd(HOO);
PlaySnd(HOO);
PlaySnd(HOOO);
goto Loop;
break;
case Command_Two_ID: //准备
//导入第三组命令,修改uiBS_Team为2,播放Wo,Ho,Hoo,Hooo,跳出循环
ImportFiveCommand(0xfb00);
uiBS_Team = 2;
PlaySnd(HO);
PlaySnd(HOO);
PlaySnd(HOO);
PlaySnd(HOOO);
goto Loop;
break;
case Command_Three_ID: //跳舞
//跳舞,清看门狗,时间比较长
PlaySnd(OK);
Robot_Dance(1);
uiActivated = 0;
*(unsigned int *)0x7012 = 0x0001;
goto Loop;
break;
case Command_Four_ID: //再来一曲
//在来一曲
PlaySnd(OK);
Robot_DanceAgain(1);
uiActivated = 0;
goto Loop;
break;
}
*(unsigned int *)0x7012 = 1;
uiActivated = 0;
break;
case 1:
switch(uiRes)
{
case NAME_ID: //开始
PlaySnd(OK);
PlaySnd(LETUSGO);
RobotSystemInit();
ImportFiveCommand(0xf700);
//播放Ok,Les's go
break;
case Command_One_ID: //向前走
//播放喀咔声音,控制电机向前走
PlaySnd(OK);
Robot_Go(1);
PlaySnd(WALK);
uiActivated = 0;
break;
case Command_Two_ID: //倒退
//播放喀咔声音,控制电机向后走
PlaySnd(OK);
Robot_Backup(1);
PlaySnd(WALK);
break;
case Command_Three_ID: //右转
//播放旋转声音,向右旋转
PlaySnd(OK);
Robot_TurnLeft(1);
PlaySnd(WALK);
uiActivated = 0;
break;
case Command_Four_ID: //左转
//播放声音,向左旋转,导到第一组命令,设置uiBS_Team为0,推出循环
PlaySnd(OK);
Robot_TurnRight(1);
PlaySnd(WALK);
uiActivated = 0;
break;
}
*(unsigned int *)0x7012 = 1;
uiActivated = 0;
break;
case 2:
switch(uiRes)
{
case NAME_ID: //准备
PlaySnd(OK);
PlaySnd(YEAH);
ImportFiveCommand(0xf700);
goto Loop;
//播放Ok
break;
case Command_One_ID: //向左瞄准
//播放旋转声音,头部电机向左转
PlaySnd(OK);
Robot_HeadTurnLeft(1);
PlaySnd(TURNHEAD);
PlaySnd(TURNHEAD);
PlaySnd(TURNHEAD);
uiActivated = 0;
goto Loop;
break;
case Command_Two_ID: //向右瞄准
//播放旋转声音,头部电机向右转
PlaySnd(OK);
Robot_HeadTurnRight(1);
PlaySnd(TURNHEAD);
PlaySnd(TURNHEAD);
PlaySnd(TURNHEAD);
uiActivated = 0;
goto Loop;
break;
case Command_Three_ID: //发射
//播放咚咚声音,发射飞盘
PlaySnd(OK);
Robot_Shoot_Prepare(4);
Delay(1500);
Robot_Shoot2(2);
uiActivated = 0;
goto Loop;
break;
case Command_Four_ID: //连续发射
//连续发射飞盘,导到第一组命令,设置uiBS_Team为0,推出循环
Robot_Shoot_Prepare(4);
Delay(1500);
PlaySnd(OK);
Robot_Shoot_Five(2);
uiActivated = 0;
goto Loop;
break;
}
*(unsigned int *)0x7012 = 1;
uiActivated = 0;
break;
}
}
}
else if(uiActivated)
{
if(++uiTimerCount > 700)
{
*(unsigned int *)0x7012 = 1;
uiActivated = 0;
uiTimerCount = 0;
PlaySnd(HOOO);
}
}
uiKey = *P_IOA_Data;
uiKey = uiKey&0x0004;
if(uiKey == 0x0004)
{
F_FlashErase(0xfd00);
} //擦除标志位
}
}
把原来下面的函数改为:
void Robot_Go(unsigned int n)
{
unsigned int uiCount;
RobotSystemInit();
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(9,1,1,1,1);
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,0,0);
Set_IOB_Bit(11,1,1,1,1);
Delay(2000);
*(unsigned int *)0x7012 = 0x0001;
PlaySnd(WALK);
Set_IOB_Bit(9,1,1,1,1);
Set_IOB_Bit(11,1,1,1,1);
}
}
void Robot_Backup(unsigned int n)
{
unsigned int uiCount;
RobotSystemInit();
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(8,1,1,1,1);
PlaySnd(WALK);
Set_IOB_Bit(8,1,1,1,1);
Set_IOB_Bit(10,1,1,1,1);
Delay(2000);
PlaySnd(WALK);
Set_IOB_Bit(8,1,1,1,1);
Set_IOB_Bit(10,1,1,1,1);
}
}
void Robot_TurnRight(unsigned int n)
{
unsigned int uiCount;
RobotSystemInit();
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(9,1,1,1,1);
Set_IOB_Bit(10,1,1,1,1);
PlaySnd(WALK);
Delay(2000);
}
}
void Robot_TurnLeft(unsigned int n)
{
unsigned int uiCount;
RobotSystemInit();
for(uiCount = 0;uiCount < n;uiCount++)
{
Set_IOB_Bit(8,1,1,1,1);
Set_IOB_Bit(11,1,1,1,1);
PlaySnd(WALK);
Delay(2000);
}
}